![]() The Thieves Guild, for example, has you looking for a way to join them through beggars and wanted posters, while the evil Dark Brotherhood would seek out the player if they managed to murder someone and get away with it.Fans believe this Tweet is a confirmation that the next Elder Scrolls will take place in Hammerfell. Oblivion’s bigger penchant for immersion and role-playing led to more creative sidequests, letting players get more involved and engaged in finding and completing quests. When it came to joining the myriad of guilds, like the Mages Guild and Dark Brotherhood, it required little to no effort from the player to actually find these elusive institutions. While this might seem imbalanced, it lent to the role-playing experience of being a powerful sorcerer, able to bend the will of those around them and effectively throw nukes out whenever they wanted.ĭue to Skyrim’s streamlining of the franchise’s mechanics and quest design, most side quests were almost always fetch quests. If players know what they’re doing, and if they have the right materials and money, they could make all sorts of spells to break the game. This is possibily due to the inclusion of the powerful but still balanced Dragon Shouts. Speaking of spells, one series staple that Skyrim omitted was spellmaking, where players could customise and make their own magic spells. The best part about this system is that you could use two-handed weapons and still be able to summon monsters and shoot fireballs, a feature that was notably absent in Skyrim. So instead of having a spell in each hand like you do in Skyrim, you’ll have a single spell that can be swapped out pretty quickly with hotkeys. They were a great gimmick, though slightly limiting as they didn’t consume your mana, and had their own cooldowns.įor players going back to Oblivion, you'll find that the Dragon Shout button is for casting spells instead. This was what made you different from regular warriors: the ability to use dragon speak to run faster or summon storms. Mind you, the Dragon Shouts in Skyrim were cool and were part and parcel of the whole Dragonborn package. The titular Oblivion gates that are littered across the map are also a sight to behold before they get stale. Beyond that, most of the land features grassy plains, rocky mountains, the enormous Imperial City, and a whole lot more. Oblivion, meanwhile, takes place in Cyrodiil, which also features snow-covered areas, especially in the northern frontier that borders Skyrim. It isn’t the most varied when it comes to biomes, and after a while, you’re going to get tired of all the icy doom and gloom that is present throughout the land of Skyrim. ![]() East, west, north and south, there’s just snowy mountains and towns everywhere. Like it or not, Skyrim is just covered in snow. From the get-go, Oblivion is a lot more open-ended, giving players a general quest instead of thrusting them into a fated destiny. Oblivion, on the other hand, has you seeking out the chosen one, who has the power to stop the invading Daedra from destroying the world. Skyrim bucked the trend by making you the Dragonborn, a sort of chosen one who is destined to save the world. ![]() Typically, each game in the series has you in the shoes of some sort of recently escaped convict, who gained their freedom through some sort of divine intervention. So, if you’re patiently waiting for Elder Scrolls VI and are sick of Skyrim, here are some reasons why you should return to the world of Cyrodiil and why Bethesda should definitely remake this game for modern systems.įor all intents and purposes, Skyrim was very much a more streamlined and watered-down take on the Elder Scrolls formula.
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